So this actually isn't the big post I was promising yet, sorry, and neither will the next one- but hey, interview time! Erika is one of the esteemed staff at my college, and I was lucky enough to get her to agree to answer a few questions for me. Here are the questions, and her answers:
What kind of design failures do you see most often?
Poor use of colors and fonts, to the point that something is painful to look at.
Inconsistent
location of buttons, menus, shortcuts, etc. Inconsistency, especially,
can cause some really insidious errors because people see what they
expect to see, not what is actually there. It makes it hard for them to
figure out the problem.
What kind of usability tools do you find yourself using most often?
Funnily enough, I use Excel as
one of my major tools. Lots of planning, execution, and results live in
Excel for me. PowerPoint and WebEx also very big since we do a lot of
remote collaboration. As to "traditional" tools: Adobe Photoshop for
graphics, Axure for prototyping, Morae for usability testing, and
Mindjet (mind mapping tool) as a brainstorming tool for remote
collaboration (in place of stickies on a wall).
Could you tell me about your favorite usability research?
I am a
total human error geek. I really like breaking down if use failures are
the result of slips (skill-based error caused by the correct intention
being performed incorrectly), lapses (skill-based error caused by one or
more steps in the correct execution being missed), or mistakes
(knowledge-based error caused by the incorrect intention being
performed). I find it interesting on a purely academic level from the
perspective of the cognitive and perceptual psychology involved. I like
it on a practical level because I think understanding the root cause of
an error leads to a better redesign with less guessing.
I am also getting more and more into human factors in regulated industries, for obvious reasons.
What kinds of developments would you like to see in usability (or technology) in the future?
I would like to continue to see evolution in the software tools
available to make it easier to perform usability activities within
increasingly agile software development. I think this will help my
overall "wish" of continued acceptance of usability/user
experience/human factors being accepted as a science-based element of
the overall software development process, as opposed to a more
art/opinion-based nice to have.
No comments:
Post a Comment